Recommended order to defeating the Bosses- Flash Man: With two to three Bubble Lead (B) hits.
- Quick Man: With all of the Time Stopper (F) and approximately seven Arm Cannon (P) shots.
- Metal Man: With approximately seven or so Quick Boomerangs (Q).
- Wood Man: With approximately seven Metal Blades (M).
- Air Man: With two to three Launchable Leaf Shields (W).
- Crash Man: With two direct Air Shooter (A) hits.
- Heat Man: With about four to seven Bubble Lead (B) hits or four Air Shooter (A) hits.
Another order to use is as follows:Invincibility
Hold Right on controller two during a game. Find a pitfall and fall in. Sometimes if you wait a few seconds, you while hear the sound of Megaman dying and your health will totally disappear. Jump out of the pit and you will have invincibility as long as you do not collect any health capsules. While you are holding Right on controller two, you will have super jump and can fall into pits without getting hurt and be able to jump high.
Slow-motion
Hold Up on controller two during a game.
Freeze opponents
Hold Up + X on controller two during a game. Note: This has no effect on the eight robot Bosses from Megaman 2 that are found after defeating the eight robot masters. The code will freeze you but the Boss will continue to attack.
Super password
Enter A3 B5 D3 F4 blue, A6 red as a password for all weapons, items, nine energy tanks, and no Dr. Wily Robots.
Dr. Wily level
Enter A1 A3 B2 B5 D3 F4 blue, A6 E1 red as a password.
Get Rush Jet immediately
Use the following trick to get Rush Jet without having to defeat Needle Man. You must first defeat Shadow Man. Then in the next stage, pause game play, highlight Shadow Man's weapon, and press Right. No weapon will be highlighted, but you will see Rush's icon above the next symbol. Press Start and you will be using the Rush Jet, except with no energy. Collect a weapon capsule in this form and then use any amount of its energy. Pause the game and you will see the Rush Jet is freely accessible from this point forward. You can also do a similar trick to get the Rush Marine, but you need to defeat Spark Man. You can only get the instant access for it if you are in Gemini Man's stage, since the Rush Marine is only usable in water.
Protoman's whistle
Press Start while Protoman whistles to hear the full tune. Note: You must press Start while Megaman is still controllable.
Passwords
| Status | Password |
| Top man | A3 red, C5 red |
| Shadow man | A3 red, C5 red, D6 red |
| Sparkman | A3 red, C5 red, F4 blue |
| Magnet man | A3 red, B5 red, F4 blue, F5 red |
| Hard man | A3 red, C5 red, C4 red, F4 Blue, F5 red |
| Gemini man | A3 red, B5 blue, C5 red, F4 blue, F5 red |
| Needle man | A3 red, B5 blue, D3 blue, E6 red, F4 blue |
| Snake man | A3 blue, B5 blue, C5 red , D3 blue , F4 blue |
| Gemini man revisited | A3 blue, B5 blue, B6 red, D3 blue, E6 red, F4 blue |
| Spark man revisited | A1 red, A3 blue, B5 blue, B6 red, D3 blue, F4 blue |
| Needle man revisited | A1 red, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, F4 blue |
| Shadow man revisited | A1 blue, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, E1 red, F4 blue |
Recommended order to defeating the Bosses
Magnet Man (uses Magnet Missile): Use the Arm Cannon (Mega Man's weapon).
Super password
Enter A1 A4 B5 E2 F1 F3 as a password to start a game with all weapons and items.
Super blaster
Intentionally lost a life four times in the exact same location, then continue the game. Doctor Light will give Mega Man a super blaster.
Hidden balloon
Go across the top part of Pharoah Man's level. Do not enter the pit when it appears. Instead, use Rush to get across it. Go right, and you will reach more quicksand. Keep going to reach some platforms. There will be a small container marked with a B. This is the balloon.
Hidden wire
Begin a game on Dive Man's level. Fall into the small pit that appears soon after the continue point. Avoid the spikes that line the walls and fall all the way down. A container marked W can be found once you reach the bottom. This is the wire.
2-in-1 Pharaoh Buster
After the Pharaoh Buster is charged you can run it into an enemy, and when its gone, release the button and shoot it again.
Defeating Dr. Wily in the final battle
Many weapons will not work against Dr. Wily during the final battle. Only two are effective -- the Pharaoh Shot and Ring Boomerang. The Pharaoh Shot works the best. You can charge it up (Square) and release it in six directions. Also, when it is charged up you can run into Dr. Wily with the power-up shot above your head, then shoot it again (release Square). You will be able to defeat Dr. Wily with the Ring Boomerang, but it takes a lot longer and you cannot miss him at all. Once Dr. Wily is defeated, the game will end.
Level passwords
| Level | Password |
| Toad | A2/5/6 B1 D1 E3 |
| Bright | A1/3/5 B2 D1 E3 |
| Pharaoh | A1/5 B4 C1 D1/3 |
| Ring | A1 B4/6 C4 D1/3 |
| Dust | A1 B4/5 C6 D1/3 |
| Skull | A1 B4/5 D2/3 F2 |
| Dive | A1 B4/5 E2/6 F3 |
| Drill | A1/4 B5 E2 F1/3 |
Boss weaknesses
- Skull Man: Dust
- Toad Man: Drill
- Bright Man: Toad Rain
- Drill Man: Dive Torpedo
- Dive Man: Skull Shield
- Pharaoh Man: Bright Freeze
- Ring Man: Pharaoh Shot
- Dust Man: Ring Shot
Megaman 5
Beat helper
Collect the letters M, E, G, A, M, A, N, and V during a game to unlock Beat the bird.
Extra lives
Obtain the Mega Tank, full life energy, and fully charged weapons. Pause the game on a screen with as many opponents as possible. Use the Mega Tank to turn all the opponents into extra lives.
Locating Dr. Wily in Dr. Wily's Fortress
Get Beat the bird, and get to Dr. Wily's Fortress (last stage). When you fight Dr. Wily when he is in his spaceship, use Beat. When he disappears, jump up and Beat will fly around in a circle. That is where Dr. Wily will end up.
Defeating robots in Protoman's Fortress
At the end of each level is a robot Boss. Get Beat the bird and use it on the Bosses. When Beat is in use, jump over the Boss when it gets near you.
Silent Mega Buster charging
Whenever you charge up the Mega Buster, fire it at an enemy then immediately charge it up once again. Whenever you charge up the Mega Buster, keep it charged up then encounter something else for which it will make a different sound effect. Whenever you charge up the Mega Buster, keep it charged then encounter an enemy that will make a different sound effect. Any one of those three occurrences will then silence the Mega Buster's charging up sound effect. It will be silent and stay that way while still charged up until you release that shot and charge it again.
Level passwords
| Level | Red balls | Blue balls |
| Wave Man | B1/6 D3 | B3 E6 F1 |
| Star Man | B1/6 F4 | C4 E6 F1 |
| Gravity Man | A5 B1 F4 | C4 E5 F1 |
| Gyro Man | A5 B1 E3 | B3 E5 F1 |
| Crystal Man | A5 D2 E3 | B1/3 E5 |
| Napalm Man | A5 C1 E3 | B3 E2/5 |
| Stone Man | C1 E3 F6 | B3 D6 E2 |
| Charge Man | C1 D4 F6 | B4 D6 F1 |
Boss weaknesses
- Wave Man: Charge Kick
- Star Man: Water Wave
- Napalm Man: Crystal Eye
- Crystal Man: Gyro Attack
- Gyro Man: Gravity Hold
- Charge Man: Power Stone
- Gravity Man: Star Crash
- Rock Man: Napalm Bomb
Protoman levelsCollecting M E G A M A N V letters
- M: Gravity Man
- E: Wave Man
- G: Rock Man (difficult to find)
- A: Gyro Man
- M: Star Man
- A: Charge Man
- N: Napalm Man
- V: Crystal Man
Megaman 6
Super password
Enter B6 D4 F2 F4 F6 as a password to begin a game with all weapons and items.
Change forms
When you get the Jet, Power or both Adapters, rotate the Right Analog-stick in a full circle to change forms.
Beat helper
Collect the letters B, E, A, and T during game play to unlock Beat.
Finding the Energy Balancer
Begin a game at the Tomahawk Man level. Reach the path that splits into an upper branch that leads to a left ladder, and a bottom branch that leads to a right ladder. Move along the upper branch of the path, climb the ladder, jump on to the ladder above the spikes, hang on the lowest rung, then use a Rush Power blast to destroy the cracked block. Enter the new opening to find the Energy Balancer.
Level passwords
| Level | Password |
| Flame | A1/2/3 B1 F5 |
| Blizzard | A1 B4 C3 D4 E6 |
| Plant | A1/4 B1 C2 F5 |
| Tomahawk | A6 C4 D2 E1/5 |
| Yamato | A6 B3 C4 D2 E5 |
| Knight | B3 C4 D2/6 E5 |
| Centaur | B5 D4 F2/4/6 |
| Wind | B6 D4 F2/4/6 |
| Dr. Wily | B2/6 D4 E5 F2 |
R.U.S.H. suit
Enter 7235-7654-1145-2551 as a password.
Full power
Enter 6853-5646-1241-7515 as a password.
Ultimate/Vs. mode
Enter 1415-5585-7823-6251 as a password. Press Start to begin at the end (ultimate) level of the game. To play a Vs. mode fighting game, hold L1 + R1 on controllers one and two and press Start on controller one.
Super passwords
Enter 7853-5842-2245-7515 as a password for the R.U.S.H., super rocket arm, 999 bolts, 4 birds, 4 energy tanks, 4 weapon tanks, SP tank, energy bolt, exit, all weapons, shield, the robot's screw, and all Bosses defeated. Enter 1414-5585-7823-6251 to start at the Dr. Wily level fully powered-up.
Hidden music
Hold Square while selecting Shade Man. Music from the Capcom game Ghouls 'n' Ghosts will be played.
Get Protoman's shield
Go to Cloudman's stage and keep going until you see a ladder above you, Use Rush Coil or Jet to get to it. Protoman will give you advice. Next go to Turboman's level and get to the part where there are street lights. Climb up and on the third screen at the top, jump to the right. You will go through the wall and Protoman will talk to you again. Then, go to Shademan's level. After you defeat the Pumpcan mini-Boss, go down and kill the green enemy. Go past him and you will go through a secret wall and fight Protoman for the Proto Shield.
Only find Gameboy
In Junkman's stage, after a "READY", go to the left and use a Rush Search.
Level passwords
| Level | Password |
| Burst Man | 8775-2517-5412-8362 |
| Cloud Man | 8775-2786-7416-2272 |
| Junk Man | 8335-2516-5412-8232 |
| Freeze Man | 2335-2786-8412-2332 |
| Museum | 2375-2716-3453-2232 |
| Slash Man | 2375-2786-3443-2232 |
| Spring Man | 3275-2786-8447-8172 |
| Shade Man | 3275-3586-2443-8532 |
| Turbo Man | 2274-3686-2445-8438 |
| Dr. Wily | 2235-7414-3545-8431 |
Boss weaknesses
- Burst Man: Freeze Cracker, Scorch Wheel
- Cloud Man: Danger Wrap
- Junk Man: Thunder Bolt
- Freeze Man: Junk Shield, Scorch Wheel (resistant to Freeze Cracker)
- Slash Man: Freeze Cracker, Scorch Wheel
- Spring Man: Slash Claw (resistant to Thunder Bolt)
- Shade Man: Wild Coil (resistant to Noise Crush)
- Turbo Man: Noise Crush (resistant to Thunder Bolt)
- Proto Man: Fully charged Mega Buster
- Dr. Wily (stage 1): Noise Crush
- Dr. Wily (stage 2): Mega Buster
- Dr. Wily (stage 3): Slash Claw
- Dr. Wily: Thunder Bolt
- Dr. Wily Final Boss: Wild Coil, Mega Buster
Megaman 8
Extra life
At the beginning part of Clown Man's level, shoot a mega-ball into its mouth for an extra life.
Extra health
In the first stage (after the underwater passageway), keep going to the left until you find a large health sphere. Go to it to get most of your health back.
Double jump
When you get the Megaball, you can use the ball to double jump and even triple jump. You can do this trick as long as you have energy for the Megaball. Jump, and in the middle of it, use the Megaball. You should land on the ball while you are falling down. The ball will explode, and allow you reach the top of the screen. This depends on where you are. If you want to do a triple jump, release the second ball slightly earlier than the first time. You should go higher than the screen with the triple jump. You must hold Forward while doing this. With enough practice you can even do the double jump going forward and the triple jump going backward and vice versa.
Defeating Dr. Wily
When you fight Dr. Wily for the first time, have the Arrow Shot equipped. This is an item that can be created from bolts. Also have Astro Crush as your Mega Power. As you begin your battle, notice the thing that spins around and does four different things (shoots about five multiple shots at you; rolls at you and returns; bounces up and down; shoots a big projectile in the air and dops down to make two smaller ones). Also, sometimes the mouth on the ship will open to fire a big laser. When this happens, fire a charged shot at the mouth. The only time that you should use the Astro Crush is when that circular thing fires the multiples shots at you; they are difficult to avoid and you will not get hurt by them if you use the power. When it rolls at you, jump slightly early. When it bounces, wait for it to bounce twice then slide under it. When it fires the big shot into the air, slide to a different location as the shot will go where you were standing. Then, jump when the two smaller shots go across the floor. If you do these things and are extremely careful, you can defeat him the first time without taking any damage. For the second battle, save the Rush Health option; all of Wily's attacks are very difficult to avoid.
Defeating the Giant Clam
When you first encounter this Boss (when playing the game from the beginning), you will not be able to do this. However, if you want to return the intro stage and defeat the Giant Clam again, the fastest and easiest way is to use the Astro Crush one time. All of its health will go away.
Boss weaknesses
- Grenade Man: Thunder Claw
- Frost Man: Flash Bomb
- Tengu Man: Ice Wave
- Clown Man: Tornado Hold
- Aqua Man: Astro Crush
- Sword Man: Water Balloon
- Search Man: Flame Sword
- Astro Man: Homing Sniper
After defeating the first eight Bosses, the Castle Bosses weaknesses are as follows:Boss weaknesses (Weakness Megaman 1-3)
- Wood Man: Rolling Cutter
- Guts Man: Crash Bomb
- Cut Man: Rock/Proto/Forte Buster
- Crash Man: Rolling Cutter
- Heat Man: Ice Slasher
- Ice Man: Rock/Proto/Forte Buster
- Rockmonster: Rock/Proto/Forte Buster
- Dr. Wily: Rolling Cutter/Super Arm
- Weapon Receive 1-3
- Wood Man: Leaf Shield
- Cut Man: Rolling Cutter
- Guts Man: Super Arm
- Crash Man: Crash Bomb
- Ice Man: Ice Slasher
- Heat Man: Atomic Fire
Megaman 2: The Power Fighters
Street Fighter moves
Charge up to the maximum and hold Up when you release Fire. Note: You do not have to have full life.
Alternate ending sequence
Play the game with two characters instead of just one. The ending sequence will change based on the two characters that you used.
Hidden bonuses
At the opening menu, highlight the "Bonus Mode" option, then hold L1 + R1 and press Start. An "Animation Test" option that allows all FMV sequences to be viewed will now be unlocked. Enter the "Voice Test" menu to find that more options for all the Bosses are now also unlocked.